In late 2012, I forced myself to watch every videogame movie adaptation ever released theatrically in the US – all thirty-two of them – at a rate of one per …
Now that we’ve done the best, it’s time for the worst. Most “worst box art” round-ups just post a bunch of funny-looking covers that lend themselves to a single sentence of snarky commentary. But not this one.* Our list aims to point out box art that’s bad from a design perspective, and attempts to explain why.
*On the other hand, if you were funny-looking images with snarky commentary is what you were looking for, there’s also a little of that at the end of the article.
After reading an article on Rock Paper Shotgun, I became compelled to give Davioware’s superhard platformer TowerClimb a try. What I found was a surprisingly engrossing, atmospheric game crammed into a little 16-bit indie game. TowerClimb stresses that taking things slowly and not rushing is the only way to survive, and boy does it drive that point home.
Apple Jack 2, the sequel to the incredible Xbox Live Indie Game Apple Jack, will be coming out sometime “early 2012.” Creator Tim Sycamore of My Owl Software was able to take some time away from development of Apple Jack 2 to answer some questions.
Yes, we realize you’ve already seen almost everyone’s Game Of The Year, but be kind to us; it’s our birthday.
January 1st not only marks the beginning of a brand new year, but also one full year since Critical Hit! began. Here’s a list of our favorite games that were released during that year.
We’ve covered the worst box art of the year, now it’s time to look at the best. An effective videogame cover does two things: it stand out on a shelf next to other box art, and it gets across the general tone or concept of the game. The following covers are ones that I think accomplished this in the most stylish and eye-pleasing way.