“To my mother, brothers, and sister, with whom I survived the monster in my father.” –Vander Caballero
So begins Papo & Yo (roughly “Papa & Me”), immediately followed by a scene where a young boy hides in a closet from his abusive alcoholic father before escaping into a fantasy land. At this point I braced myself for a game that was either going to be an important statement or an uncomfortable mess.
There are only 3 days left to help fund Project Giana on Kickstarter. But who are the Great Giana Sisters, and why should you care?
Before first person shooters became the “default” videogame genre, that title belonged to platformers, thanks in large part to Super Mario Bros. The phenomenal success of Super Mario Bros. led to an endless string of imitators that continues even to this day, to the point where people no longer bat an eye – it’s only considered a rip-off until it becomes so common that it’s considered a genre. A such, the earliest games to jump on the bandwagon tend to have a tougher time of it.
That’s what happened to The Great Giana Sisters, a game that was meant to be the Commodore 64 and ZX Spectrum’s answer to Super Mario Bros.. Unfortunately, despite introducing unique power-ups and blocks in later levels, the earlier levels and core game borrowed a little too heavily from Super Mario Bros., and Nintendo took legal action. All copies were immediately recalled from store shelves in the UK, and possibly never even made it to shelves in the US.
There’s been a lot of discussion lately about rumors that the next Xbox and PlayStation will both have some sort of system in place that keeps them from playing used games. Unsurprisingly, gamers have reacted mostly negatively to the idea of having the new-or-used choice removed from them. But I’d like to play devil’s advocate for a moment, and ask: could gamers potentially benefit from consoles that don’t play used games?
One game is the nostalgia-filled Nintendo 3DS outing of an iconic character with a long-running series, that incorporates elements from various installments in the character’s history, and was released …
We’ve covered the worst box art of the year, now it’s time to look at the best. An effective videogame cover does two things: it stand out on a shelf next to other box art, and it gets across the general tone or concept of the game. The following covers are ones that I think accomplished this in the most stylish and eye-pleasing way.