“To my mother, brothers, and sister, with whom I survived the monster in my father.” –Vander Caballero
So begins Papo & Yo (roughly “Papa & Me”), immediately followed by a scene where a young boy hides in a closet from his abusive alcoholic father before escaping into a fantasy land. At this point I braced myself for a game that was either going to be an important statement or an uncomfortable mess.
There are only 3 days left to help fund Project Giana on Kickstarter. But who are the Great Giana Sisters, and why should you care?
Before first person shooters became the “default” videogame genre, that title belonged to platformers, thanks in large part to Super Mario Bros. The phenomenal success of Super Mario Bros. led to an endless string of imitators that continues even to this day, to the point where people no longer bat an eye – it’s only considered a rip-off until it becomes so common that it’s considered a genre. A such, the earliest games to jump on the bandwagon tend to have a tougher time of it.
That’s what happened to The Great Giana Sisters, a game that was meant to be the Commodore 64 and ZX Spectrum’s answer to Super Mario Bros.. Unfortunately, despite introducing unique power-ups and blocks in later levels, the earlier levels and core game borrowed a little too heavily from Super Mario Bros., and Nintendo took legal action. All copies were immediately recalled from store shelves in the UK, and possibly never even made it to shelves in the US.