
When the Wii came out in 2006, the style guide for the brand made the declaration that it should be called “simply Wii, not Nintendo Wii,” making it the first Nintendo console to not include “Nintendo” in the name.
Most companies would kill for the sort of name recognition, and yet for reasons unknown they wanted to slightly distance their name from the Wii. Today the Wii is a successful brand in its own right, but one that everyone assumed Nintendo would move on from with their next console, as they’ve done with every previous one. Instead, it appears that perhaps they’re following Sony and Microsoft’s lead, and creating a “sequel” console rather than a new “Nintendo.”
Unfortunately, this is already leading to brand confusion, with many people understandably believing the Wii U to be just another Wii peripheral. Even a usually knowledgeable source like CNET initially reported today: “At E3 2011, Nintendo unveils its new iPad-like game controller called the Wii U, due out in 2012.” Read More
Looking at Terraria, you wouldn’t be in the minority if your first impression of the game was simply “it’s a 2D Minecraft,” and while Re-Logic’s first outing into the world of …
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A cutesy puzzle game starring two lovable little creatures navigating a folksy arts-and-crafts style world is probably the last place you’d expect to find a sentimental story about star-crossed relationships and mortality.
And that’s what makes ilomilo (pronounced “ee-lo-me-lo”) more unforgettable than the average puzzle game. It charms your socks off, before blindsiding you with a brief moment of melancholy, only to continue on as if nothing happened. The result is a game I can only describe as wonderful yet bittersweet.
Warning: The following article contains major spoilers. If you have yet to play ilomilo, I would highly recommend doing so before reading any further. If you figure it’s unlikely you’ll ever get around to playing it, yet found the opening paragraph intriguing, you are of course welcome to continue. But if you change your mind and decide you want to play it after all, you’ll have only yourself to blame… Read More
Kate: Brink is a multiplayer first-person-shooter that touts a high degree of character customization, a parkour-inspired movement system, and a set of team classes that put emphasis on teamwork and …
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15 years ago

Publisher: D3Publisher of America, Inc. / Developer: Treasure / Platform: XBLA
What do missiles, robots and assorted fruits have in common? The super-obscure , super-hard Bangai-O. With its newest release on the Xbox Live Arcade, this newest Bangai-O game might reach a larger audience than the previous two games (released on Dreamcast and the Nintendo DS). The only problem is, will anyone want to play it?
15 years ago
Yesterday, Bethesda Blog posted some impressive numbers to let people know just how deep the character customization will be when Brink comes out this Tuesday. 102,247,681,536,000,000 unique character variations, or …
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The following is part one of a two part spoiler-free review. Part one can be found here.
Kate: Any time a game features levels that involve some degree of puzzle …
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Most of you have probably played the first and second Fancy Pants flash games. If not, here’s Number 1 and Number 2. I’ll be here when you get back.
All …
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Section 8: Prejudice is the sequel to Section 8, a Tribes-esque first-person shooter from 2009 that suffered from an unfortunate release date (Guitar Hero 5 was released on the same …
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The following is part one of a two part spoiler-free review. This part focuses exclusively on the single player mode; co-op will be covered in part two.
In an age …
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